Turn game screens into focused playtest plans
Spot likely player confusion, rank usability risks, and decide what to test before changing your design.
GPT created by UX Researcher and USC Adjunct Assistant Professor Jennifer McCormick
Game UX triage + playtest planning
Upload a screenshot, video, prototype, HUD, menu, onboarding flow, or game moment. Playtest Lens gives you a short, practical read on what players may misunderstand, who is most likely to struggle, what to watch for in playtesting, and the smallest useful fixes to try next.
What it helps you figure out
Playtest Lens is designed for indie devs, researchers, designers, educators, and teams who want a fast, practical way to move from screen critique to playtest plan. Use it for works in progress, prototypes, current games, or interactive products you want to learn from.
Find out:
Player Confusion
What players may misunderstand, miss, ignore, or misread.
Challenge vs. Confusion
Whether players are stuck because the game is hard, or because the design is unclear.
Screens & HUDs
What feels clear, cluttered, hidden, or hard to act on.
Onboarding & First Use
Whether first-time players know what to do, where to look, and how to start.
Playtest Planning
What to test, who to test with, what tasks to give, and what behaviors to watch for.
Smallest Useful Fixes
What to adjust first without over-fixing the game or flattening the intended experience.